#ifndef _WEAPON_PTR_H_
#define _WEAPON_PTR_H_

//#include "../3DObject/Weapon.h"

namespace GamePlayScene
{
	class Weapon;

	typedef std::shared_ptr<Weapon> WeaponPtr;
	typedef std::weak_ptr<Weapon> Weak_WeaponPtr;
};


#endif // !_WEAPON_PTR_H_
